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Chapter 23 – Invisible Ties ( Awakening)įire Emblem fans who lump Awakening and Fates together when talking about the series’s narrative woes are making a huge mistake. The icing on the cake? One of the most epic cutscenes in the series:Ĩ. In Elincia’s Gambit, it’s possible to break through the enemy lines and kill their leader, but doing so exponentially adds to the already steep challenge. They have a challenging road ahead in order to cut through the invading forces and arrive at Elincia’s side.ĭefense missions are some of the best in Fire Emblem, especially because they give you the freedom to approach them however you’d like. This battle constantly has you feeling like you could be overrun at any second, and even the arrival of the Crimean Royal Knights halfway through doesn’t alleviate the pressure much. The task is daunting, and yet certainly achievable thanks to the terrain advantage. Instead, you’re forced to rely on a farmhand in Brom, quirky village girl in Nephenee, and a lazy dracoknight in Haar. The enemy nearly quadruples your number, and there’s no Ike to save you. That’s the real beauty of Elincia’s Gambit: You genuinely feel like you’re going to lose. Still, Elincia fights on with a rag-tag band of allies. Lucia, her best friend and most trusted advisor, has been captured by the enemy. Mutiny is quite literally at her doorstep and her most trusted knights are all away after falling into a trap. Elincia’s rule is on the brink of collapse. The first has Reyson and Leanne singing the Galdrar of Rebirth, reviving the forest, while the second features Ike’s epic promotion from Ranger to Lord.Įlincia’s Gambit has us fighting for everything we built in Path of Radiance. Not to mention the two epic scenes that close the chapter. Ike rescues Leanne, fighting through half the chapter with her on his back, and Apostle Sanaki shows just how far she’s willing to go to make things right with the heron clan. We see Reyson nearly give into to hatred and rage, unheard of from the naturally peaceful herons, attempting to kill all of the people in the forest with his song. The story implications that unfold through the four parts keep the chapter engaging. With the blessing of the Apostle Sanaki, Ike finally has the chance to carry out justice for the Duke’s violation of the Laguz Emancipation Act. Ike leads the Greil Mercenaries into the destroyed Serenes Forest to prevent the heron Reyson from being captured by Duke Oliver’s men. It’s a four part chapter that serves as a dramatic climax to the game’s second act. It’s epic story, well-written characters and great map design make it a real stand out.Ĭhapter 17, “Day Breaks”, is one of the best examples of its excellent storytelling. It’s the best entry in the series for my money. If you’ve listed to The Nintendo Entertainment Podcast, you’ll know that Path of Radiance has a special place in the hearts of The Outerhaven’s Nintendo Team. Chapter 17 – Day Breaks ( Path of Radiance) ![]() Please let me know your favorites from those titles! I know they’re dramatically different from the newer games. I hope to soon, but this list won’t include any chapters from Fire Emblem 1 through 6. Turn around if you wish to avoid them! Second, I have not played the Japanese only releases. First, major spoilers for every Fire Emblem game are below. As part of The Outerhaven’s Fire Emblem Month, I decided to undertake the daunting endeavor of ranking my Top 10 Fire Emblem chapters in history. ![]() ![]() ![]() That game changed my life forever, and I soon went back and played every other North America released Fire Emblem game. Like a million others, I was hooked on the series through Awakening. In my life there are three things that matter: family, friends, and Fire Emblem.
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